![]() Gran Soren, the major city of the region and one of only two settlements in the entire game, is a drab mass of grey and brown brick textures with only about one quarter of the city actually able to be interacted with in any meaningful sort of way, and the lack of truly memorable NPCs does not help. The game also falters in it's location design and art direction, bland to the eye. Fetch quests, escort quests, kill 15 goblins and return to me quests. A great evil awakens and the chosen one must rise to meet it. The class system and stat distribution is restrictive and silly in some instances, and the story and quest lines are nothing the gaming hobbyist has not experienced one hundred times before. The inventory weight system is clunky and detracts from the fun of the game. I was so warned by many forum posts claiming it to be a polarizing game, unfinished and rough around the edges. I will start by stating clearly Dragon's Dogma is not for everyone. It is the scope of a work's ambition and the attempt to pull it off that we call masterful, in spite of apparent flaws. And in trying to create something that no one else has achieved yet, flaws are bound to appear. But the first man through the wall always gets bloody. How can something be masterfully crafted and finished if it has flaws? Surely it is a binary conclusion, something is a masterpiece or it isn't. The term “flawed masterpiece” is in itself an oxymoron.
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